Open Game SDK
The Open Game SDK provides a simple interface for frontend developers to integrate authentication, points management, and rewards functionality into their games. It supports both built-in authentication (via Privy) and custom authentication flows (e.g., using Auth0), offering flexibility for various integration needs.
Quickstart
For the most basic integration, you only need to do the following steps:
Creating an SDK Instance and set gameIcon parameter to opt in to our automated UI
Call init() to initialize the SDK
Call gameReadyToPlay() when your game is ready to start play
Call savePoints() after a round of game play
With this setup, all OGP related UI will be handled automatically. Seamless and simple!
Installation
To use the Open Game SDK in your project, you can choose one of the following methods:
Via Script Tag
Include the following script tag in your HTML file:
<script src="https://cdn.opengameprotocol.com/opengame-sdk-v3.min.js"></script>
Once the script is loaded, the SDK becomes available as a global variable OpenGameSDK
Via NPM
The SDK is also available as an NPM package. Install it using:
npm install @ogp/game-sdk
Then, import it in your JavaScript code:
import OpenGameSDK from "@ogp/game-sdk";
After installation, create an instance of the SDK as detailed in the Initialization section.
Initialization
After installing the SDK, you need to create an instance and initialize it with your game’s configuration. This section covers the steps to set up the SDK for use.
Creating an SDK Instance
Create a new instance of the SDK with optional configuration options for UI customization and authentication preferences.
Parameters:
ui.gameIcon
: (string, optional) - Specifies the game icon displayed in the SDK’s UI.ui.usePointsWidget
: (boolean, optional) - Choose whether to turn on the header points widgetuseCustomAuth
: (boolean, optional) - Set totrue
to use a custom authentication token instead of the built-in login.
Example:
const ogp = new OpenGameSDK({
ui: {
gameIcon: 'path/to/icon.png', // Optional: URL or path to the game icon
usePointsWidget: true, // Optional: Show points widget, defaults to false
},
useCustomAuth: true // Optional: Enable custom authentication (default: false)
});
init
Initialize the SDK with your game’s unique identifier and an optional player ID. This method returns a promise that resolves once the SDK is fully initialized, which requires calling gameReadyToPlay
.
Parameters:
gameId
(string, required) – Your game's custom unique ID. This value can be found in the Pre-release Onboarding App games section once the game has been "claimed".

playerId
(string, optional) – The player's unique ID. This is an optional parameter for developers that want to provide their own custom player IDs. If not set, then a login is provided for the user.
playerId
Must not contain the characters #
or %
Returns:
Example:
// This must be called in order for init to resolve
ogp.gameReadyToPlay();
// Init will only resolve once "gameReadyToPlay"
ogp.init({ gameId: 'your-game-id', playerId: 'player-123' }).then(() => {
console.log('SDK initialized');
});
gameReadyToPlay
Signal that the game is ready to start. This must be called for the init
promise to resolve, indicating the game environment is fully prepared and the SDK can finish its initialization.
Parameters:
None
Returns:
Example:
// This must be called in order for the SDK finish initializing
ogp.gameReadyToPlay();
Authentication
The SDK supports two authentication methods: a built-in login interface (powered by Privy) and custom authentication for integrating third-party providers that uses JWKS endpoint, like Auth0 or Firebase. We also support Anon sessions that let new users play without having to immediately sign up.
Built-in Login
Trigger the SDK’s default login UI.javascript
ogp.login();
This opens the Privy login modal when useCustomAuth
is set to false
during instantiation.
Anon sessions
If you want to reduce friction and not ask the user to login straight away that's also an option. If you already use some sort of identifier, like fingerprint.js for example, you can set that as a playerId. The session will be setup using that and whenever the user wants to claim rewards, they will be prompted to login and have their data migrated into a fully fledged OGP user.
setPlayerId
Sets or updates the player's ID.
Parameters:
id
(string, required) – The new player ID.
Returns:
Example:
ogp.setPlayerId('new-player-456');
Custom Authentication
Integrate your own authentication flow and pass the resulting JWT token to the SDK.
setCustomAuthToken
Sets the authentication token (e.g., JWT) after a successful login.
ogp.setCustomAuthToken('your-jwt-token');
token
(string, required) - A valid token from your auth provider.
For custom authentication to work, you must contact the Open Game team and provide a JWKS endpoint.
Example with Firebase:
import { getAuth, signInWithPopup, GoogleAuthProvider } from "firebase/auth";
import { useEffect } from 'react';
const GameAuth = () => {
const auth = getAuth();
useEffect(() => {
if (auth.currentUser && ogp) {
auth.currentUser.getIdToken().then(token => {
ogp.setCustomAuthToken(token);
});
}
}, [auth.currentUser]);
const signIn = () => {
const provider = new GoogleAuthProvider();
signInWithPopup(auth, provider);
};
return <button onClick={signIn}>Sign in with Google</button>;
};
startCustomAuth
Initiate the custom login process.
Parameters:
None
Returns:
Example:
ogp.startCustomAuth();
cancelCustomAuth
Cancel the custom login process if the user aborts.
Parameters:
None
Returns:
Example:
ogp.cancelCustomAuth();
Custom Flow Example:
Call
ogp.startCustomAuth()
to beginRedirect to your auth provider (e.g., Auth0)
On success, call
ogp.setCustomAuthToken(token)
If canceled, call
ogp.cancelCustomAuth()
Points
Manage player points with methods to save and retrieve them.
savePoints
Saves the player's earned points. Only accepts numbers bigger than 0. Trying to save 0 or negative numbers will return a failure response. On success returns the totalPoints the user has saved for the day.
Parameters:
points
(number, required) – The number of points to save.
Returns:
Promise<{ number }>
– API response.
Example:
ogp.savePoints(100).then(() => {
console.log('Points saved');
});
getPoints
Retrieves the player's current points along with the game tokens in which the points are distributed to.
Parameters:
None
Returns:
interface GetPoints {
points: number;
tokens: {
name: string;
image: string;
symbol: string;
network: string;
address: string;
extraPoints?: number;
}[];
}
Promise<GetPoints | undefined>
– API response with points data.
Example:
ogp.getPoints().then(response => {
console.log('Total points:', response.points);
});
Points Widget
addPoints
Add points to the session, which are reflected in the points widget. The points added here are merely for display purpose, if not saved, they will be lost.
Parameters:
points
(number, required) – The number of points to added.
Example:
ogp.addPoints(1);
ui.showPoints
Shows the points widget if it was opt-in during SDK instatiation via ui.usePointsWidget
Parameters:
None
Example:
ogp.ui.showPoints();
ui.hidePoints
Hides the points widget
Parameters:
None
Example:
ogp.ui.hidePoints();
Rewards
Manage player rewards with methods for listing, claiming, and checking status.
listUserRewards
Retrieves a list of rewards available to the player.
Parameters:
none
Returns:
Promise<{ { items: RewardItem[]; total: number; nextToken?: string } }>
– API response with available rewards.RewardItem
- A type available in the SDK
Example:
ogp.listUserRewards().then(response => {
console.log('User rewards:', response.items);
});
listGameRewards
Retrieve a list of rewards available in the game.
Parameters:
None
Returns:
Promise<{ { items: GameRewardItem[]; total: number; nextToken?: string } }>
– API response with game rewards.GameRewardItem
- A type available in the SDK
Example:
ogp.listGameRewards().then(response => {
console.log('Game rewards:', response.items);
});
claimRewards
Attempts to claim available rewards for the player.
Parameters:
useRewardModal
(boolean, optional) – Iftrue
, displays a modal listing user rewards before confirming the claim; iffalse
, directly shows the confirm claim modal.
Returns:
void
Example:
ogp.claimRewards(true); // Shows reward modal
getRewardStatus
Retrieve the status of a reward claim transaction.
Parameters:
txHash
(string, required) – The transaction hash.
Returns:
'pending' | 'complete' | 'failed'
Example:
const status = ogp.getRewardStatus('tx123');
console.log('Reward status:', status);
getTimeUntilNextClaim
Retrieve the time until the player can claim their next reward.
Parameters:
None
Returns:
Promise<{ number }>
– API response with time data (in milliseconds).
Example:
ogp.getTimeUntilNextClaim().then(response => {
console.log('Time until next claim (ms):', response);
});;
Event Callbacks
Handle SDK events with individual listeners or a catch-all approach.
onAny
Capture all SDK events with a single listener.
Parameters:
callback
(function) – Receives the event name and data.
Example:
ogp.onAny((eventName, data) => {
console.log(`Event: ${eventName}`, data);
});
Specific Events
Handle specific events as needed:
OnReady
: Fired when the SDK is initialized.
ogp.on('OnReady', () => {
console.log('SDK ready');
});
OnSessionStarted
: Fired when a session begins.
ogp.on('SessionStarted', () => {
console.log('Session started');
});
OnLoginSuccess
: Fired after successful login.
ogp.on('LoginSuccess', () => {
console.log('Login successful');
});
Full Event List:
'OnReady'
: SDK initialized.'SessionStarted'
: Session established.'SessionFailed'
: Session fails (e.g., missing parameters).'LoginRequest'
: Login process starts (built-in or viastartCustomAuth
).'LoginCancelled'
: Login canceled (via modal orcancelCustomAuth
).'LoginSuccess'
: Login succeeds.'LoginFailed'
: Authentication fails.'Logout'
: User logs out.'SavePointsSuccess'
: Points saved successfully.'SavePointsCancelled'
: Save points canceled.'SavePointsFailed'
: Points save fails.'ClaimRequest'
: Claim request sent.'ClaimSuccess'
: Claim transaction succeeds.'ClaimFailure':
Claim fails (e.g., no rewards).'ClaimCancelled'
: Claim transaction not signed.
Unsubscribing from Events
To unsubscribe from a specific event, use ogp.off(eventName, callback)
. To unsubscribe from all events captured by onAny
, use ogp.off('*', callback)
Example:
const onReadyCallback = () => console.log('SDK ready');
ogp.on('OnReady', onReadyCallback);
// Later
ogp.off('OnReady', onReadyCallback);
Error Handling
Display errors to users via the SDK’s UI.
showError
Show an error message to the user.
Parameters:
error
(object, required) – Containstitle
andmessage
.
Example:
ogp.showError({
title: 'Error',
message: 'Failed to save points. Try again.'
});
Example Usage
Here’s a complete example integrating the SDK into a web page:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Game Example</title>
<script src="https://cdn.opengameprotocol.com/opengame-sdk-v2.min.js"></script>
</head>
<body>
<div id="game">
<p>Points: <span id="points">0</span></p>
<button id="addPoint">Add Point</button>
<button id="savePoints">Save Points</button>
<p>Points for Today: <span id="totalPoints">0</span></p>
<button id="getPoints">Get Points</button>
<button id="login">Login</button>
</div>
<script>
const ogp = new OpenGameSDK({ ui: { gameIcon: '/icon.png' }, useCustomAuth: false });
ogp.on('OnReady', () => {
ogp.init({ gameId: 'my-game' }).then(() => {
console.log('SDK initialized');
});
ogp.gameReadyToPlay();
});
ogp.on('SessionStarted', () => {
console.log('Session started');
});
ogp.on('LoginSuccess', () => {
console.log('Logged in');
});
let points = 0;
document.getElementById('addPoint').addEventListener('click', () => {
points += 1;
document.getElementById('points').textContent = points;
});
document.getElementById('savePoints').addEventListener('click', () => {
ogp.savePoints(points).then(() => {
points = 0;
document.getElementById('points').textContent = points;
});
});
document.getElementById('getPoints').addEventListener('click', () => {
ogp.getPoints().then(response => {
document.getElementById('totalPoints').textContent = response.data.points;
});
});
document.getElementById('login').addEventListener('click', () => {
ogp.login();
});
</script>
</body>
</html>
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