Building with Open Game Protocol
OGP is the fastest way to launch, distribute, and monetize games - without middlemen.
OGP is a protocol that lets you add token rewards to any game and reach millions of players - without going through an app store or losing 30% of your revenue. Players can earn real tokens by playing your game, and you earn as they play. Integration takes minutes, and you keep 100% of what you make.
The Problem
As a game dev today, your options suck:
Submit to app stores → lose 30% on every transaction
Pay for your own marketing → no guarantee of players
Hard to reach real users without burning budget
Platform takes the upside - not you
What OGP Gives You
OGP flips the model:
Free distribution to millions of users
0% protocol cut - you keep everything you earn
Plug-and-play API to integrate token rewards in a short time
Community-powered launches - players stake to support games
Earn gamecoins (Tokens) tied to real tokens (ex. $GGIGA for $GIGA)
Why It Works
Players are already here, earning tokens by playing
Games are ranked and surfaced by player votes
Gamecoins = onchain rewards tied to actual ecosystems
Devs earn based on how much people play
No corp gatekeeping, no 30% cartel rejections, no BS
What You Can Do
Submit any game - even small AI-built ones or MVPs
Instantly tap into communities like $GIGA, $FARTCOIN, and more
Earn by building. Grow by default. Own your upside.
Get Started
1. Build your game
2. Integrate OGP (Quick API)
3. Submit to launch
4. Earn daily while your game gets played - at scale
Quick AI Game Integration
Building a game with AI? Here's the fastest path to OGP integration:
Step 1: Build your JavaScript game
Use any AI tool (Claude, ChatGPT, Cursor, etc.) to build your HTML/JavaScript game.
Step 2: Prompt the AI to integrate OGP
Once your game is working, add the OpenGameSDK Implementation Guide to your project and give your AI assistant this prompt:
Read the OpenGameSDK Implementation Guide and integrate the Open Game SDK into my game. Save points when [describe when points should be saved - e.g., "the player dies", "a level is completed", "the game ends"].
The agent should:
Add the SDK script and API key meta tag
Initialize the SDK with the points widget
Call
addPoints()during gameplayCall
savePoints()at the right moment
That's it! The SDK handles authentication automatically when saving points.
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